Every chapter below lists what a student will be able to do by the end of it, and every single game inside it - including the ones still being checked and the one still being built.
This is the order you would teach them in. It is not the order we finish them in. Open any chapter to see where every game inside it has got to.
Meet accounting: who uses it, the accounting equation, and the four reports every business prepares.
This is the chapter every student opens first, so it gets the most careful review. It is the one we are working on now.
How a business writes down what it does: debits and credits, journals, ledgers, and the trial balance that checks the work.
Includes the optional Accounting Theory module — 8 extra games you can use or leave out.
Fixing the books at the end of the period so income and expenses land in the month they belong to.
Closing the books at the end of the year and turning the numbers into finished financial statements.
How a shop records buying goods, selling them, and reporting the profit it makes on those sales.
Which goods really belong to the business, what they cost, and how that cost becomes cost of goods sold.
How a business protects its cash: control rules, checking the bank statement, and running a small cash fund.
Money that customers owe the business: recording it, estimating what will never be paid, and earning interest.
Buildings, machines, and patents: what they cost, how that cost is spread over the years, and how they are sold.
What a company owes and must pay within one year: short-term loans, sales tax, repair promises and staff pay.
Two games in this chapter are still being built.
How companies borrow for many years: bonds, long-term loans, interest that changes over time, and paying debt off early.
How a corporation raises money by selling shares, shares profits with its owners, and reports what those owners own.
Where a company's cash really came from and where it went during the year, sorted into three clear groups.
Reading a company's finished financial statements and judging how strong, how profitable and how safe the business really is.
We release one chapter at a time, fully checked.
The chapters are not equally far along, so we work on whichever one is next rather than counting from one upwards. Chapter 8 is in its final checks. Chapter 1 is the other one we are on now, because it is the chapter every student meets first and it needs the most careful review.
Every game read for plain language. Every game opened by hand on a real phone. Every game checked to make sure it cannot be passed by guessing. Every question checked against its source material. Worksheets written. Then the whole chapter is packaged and tested inside a real learning platform.
American rules, American terminology. If you teach somewhere else, read this before you decide — it probably matters less than you think.
At introductory level, almost all of the accounting is the same wherever in the world you teach it. A debit is a debit. The two things that genuinely differ are the words — receivables or debtors, inventory or stock, income statement or profit and loss — and how adjustments are presented. Underneath, the double entry is identical.
So these games use American terminology throughout, and where IFRS takes a different line on something we teach, the game says so on the spot rather than pretending the difference is not there.
The material is written to match the introductory texts most widely used on courses like yours.
Teaching to a different standard? Tell us which one. It helps us decide what to build next, and we will write back.
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Want to see more, use these with your own students, or tell us something is wrong? Write to us. A real person reads every email.