Home › The chapters

Fourteen chapters, 328 games

Every chapter below lists what a student will be able to do by the end of it, and every single game inside it - including the ones still being checked and the one still being built.

Pick a chapter

This is the order you would teach them in. It is not the order we finish them in. Open any chapter to see where every game inside it has got to.

Chapter 1 In quality control

Foundations & The Accounting Equation

Meet accounting: who uses it, the accounting equation, and the four reports every business prepares.

This is the chapter every student opens first, so it gets the most careful review. It is the one we are working on now.

25 games7 things you will be able to do
Chapter 2 In quality control

The Recording Process

How a business writes down what it does: debits and credits, journals, ledgers, and the trial balance that checks the work.

Includes the optional Accounting Theory module — 8 extra games you can use or leave out.

15 games6 things you will be able to do
Chapter 3 In quality control

Adjusting Entries

Fixing the books at the end of the period so income and expenses land in the month they belong to.

27 games4 things you will be able to do
Chapter 4 In quality control

Completing the Accounting Cycle

Closing the books at the end of the year and turning the numbers into finished financial statements.

21 games5 things you will be able to do
Chapter 5 In quality control

Merchandising Operations

How a shop records buying goods, selling them, and reporting the profit it makes on those sales.

35 games7 things you will be able to do
Chapter 6 In quality control

Inventory

Which goods really belong to the business, what they cost, and how that cost becomes cost of goods sold.

22 games6 things you will be able to do
Chapter 7 In quality control

Internal Control & Cash

How a business protects its cash: control rules, checking the bank statement, and running a small cash fund.

21 games8 things you will be able to do
Chapter 8 Final checks

Receivables

Money that customers owe the business: recording it, estimating what will never be paid, and earning interest.

22 games8 things you will be able to do
Chapter 9 In quality control

Long-Term Assets

Buildings, machines, and patents: what they cost, how that cost is spread over the years, and how they are sold.

24 games8 things you will be able to do
Chapter 10 In quality control

Current Liabilities

What a company owes and must pay within one year: short-term loans, sales tax, repair promises and staff pay.

Two games in this chapter are still being built.

25 games8 things you will be able to do
Chapter 11 In quality control

Long-Term Liabilities

How companies borrow for many years: bonds, long-term loans, interest that changes over time, and paying debt off early.

22 games8 things you will be able to do
Chapter 12 In quality control

Stockholders Equity & Corporations

How a corporation raises money by selling shares, shares profits with its owners, and reports what those owners own.

22 games8 things you will be able to do
Chapter 13 In quality control

Statement of Cash Flows

Where a company's cash really came from and where it went during the year, sorted into three clear groups.

20 games8 things you will be able to do
Chapter 14 In quality control

Financial Statement Analysis

Reading a company's finished financial statements and judging how strong, how profitable and how safe the business really is.

20 games8 things you will be able to do

Built, then checked, then out

We release one chapter at a time, fully checked.

Please read this bit. We do not publish dates for the chapters that are not out yet. We would only be guessing, and a guess on this page turns into a promise we did not mean to make. What we do instead is tell you the truth about every single game: open any chapter and you can see, game by game, whether it is playable, waiting on its last checks, or still being checked by hand.

Why we do not finish them in order

The chapters are not equally far along, so we work on whichever one is next rather than counting from one upwards. Chapter 8 is in its final checks. Chapter 1 is the other one we are on now, because it is the chapter every student meets first and it needs the most careful review.

What has to be true before a chapter is released

Every game read for plain language. Every game opened by hand on a real phone. Every game checked to make sure it cannot be passed by guessing. Every question checked against its source material. Worksheets written. Then the whole chapter is packaged and tested inside a real learning platform.

This course teaches US GAAP

American rules, American terminology. If you teach somewhere else, read this before you decide — it probably matters less than you think.

At introductory level, almost all of the accounting is the same wherever in the world you teach it. A debit is a debit. The two things that genuinely differ are the words — receivables or debtors, inventory or stock, income statement or profit and loss — and how adjustments are presented. Underneath, the double entry is identical.

So these games use American terminology throughout, and where IFRS takes a different line on something we teach, the game says so on the spot rather than pretending the difference is not there.

The material is written to match the introductory texts most widely used on courses like yours.

Teaching to a different standard? Tell us which one. It helps us decide what to build next, and we will write back.

A real person reads every email.

Ask us anything

Want to see more, use these with your own students, or tell us something is wrong? Write to us. A real person reads every email.

Or just email david@accountingarcade.org. A real person reads every message, and we never pass your details to anyone.

Terms of Use

Effective Date: August 2026

1. Intellectual Property

All games, software, content, design, and materials on this website and within the Accounting Arcade SCORM game suite are the exclusive intellectual property of David van Brecht, trading as Accounting Arcade. All rights are reserved.

2. Demo Games

The demo games on this website are provided for evaluation. You may play them, and where we offer a sample package for download you may download it and load it into your own learning platform to try it with your class. That is what those packages are for.

You may not:

3. Licensed Products

The full Accounting Arcade game suite is available under a separate licence agreement. Licensed institutions may deploy the games on their own Learning Management System (LMS) for educational use by their students and staff. Full licence terms are provided upon purchase.

4. Prohibited Activities

You may not:

5. SCORM Compliance

Accounting Arcade games are designed to be SCORM 1.2 compliant. While we make every effort to ensure compatibility with standard LMS platforms, we cannot guarantee compatibility with all systems. We offer installation support to help ensure smooth deployment.

6. Limitation of Liability

This website and its content are provided "as is." Accounting Arcade shall not be liable for any indirect, incidental, or consequential damages arising from the use of this website or its products.

7. Contact

For licensing enquiries, support, or questions about these terms, please contact us at david@accountingarcade.org.

Privacy Policy

Effective Date: August 2026

1. Information We Collect

You can read this website and play every game on it without signing up, without an account, and without giving us your name or your email address. Nothing you do inside a game is sent to us.

The one place this website sends us anything about you is the contact form. If you choose to fill it in, it sends us what you typed: your name and your email address, and — only if you fill them in — your institution, what you would like help with, and your message. If you never use the form, we hold nothing about you at all.

Your message reaches us through a third-party form service, so what you type passes through their servers on its way to us. If you would rather not use the form, email us directly instead — the address is at the foot of every page.

Our pages load their typefaces from an external font service, so that service sees your IP address when a page loads. Beyond that we use no analytics, no tracking and no advertising.

2. How We Use Your Information

We use what you send us, through the contact form or by email, only to reply to you and — if that is what you have asked about — to arrange licensing and support. We do not sell your personal information, and we do not pass it to anyone beyond the form service that delivers your message to us.

3. Demo Games

The demo games on this website do not collect or store any personal data. When deployed via SCORM on your institution's LMS, any data collection is governed by your institution's own privacy policies.

4. Cookies

This website does not use tracking cookies or analytics services.

5. Contact

For privacy-related questions, contact us at david@accountingarcade.org.

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