HomeThe chapters › Chapter 6
Chapter 6 of 14 • In quality control

Inventory

Which goods really belong to the business, what they cost, and how that cost becomes cost of goods sold.

22
Games
6
Things you can do

By the end of this chapter

All 22 games

Nothing is hidden here. Games still being checked are listed, and so are the ones not built yet.

01
Where Does Every Cost Go? (The Goods Funnel)
Built and working. Being checked by hand.
In quality control
02
Whose Box Is It? (FOB & Consignment)
Built and working. Being checked by hand.
In quality control
03
Close the Count (Year-End Cut-Off)
Built and working. Being checked by hand.
In quality control
04
Watch the Costs Flow
Built and working. Being checked by hand.
In quality control
05
Build the Cost Layers (Goods Available)
Built and working. Being checked by hand.
In quality control
06
FIFO Flow (Oldest Out First)
Built and working. Being checked by hand.
In quality control
07
LIFO Flow (Newest Out First)
Built and working. Being checked by hand.
In quality control
08
Blend It (Weighted Average)
Built and working. Being checked by hand.
In quality control
09
Re-Average After Every Buy (Moving Average)
Built and working. Being checked by hand.
In quality control
10
Inflation/Deflation Pop (Method Impact)
Built and working. Being checked by hand.
In quality control
11
Two Entries Every Sale
Built and working. Being checked by hand.
In quality control
12
Lower Wins
Built and working. Being checked by hand.
In quality control
13
Write It Down
Built and working. Being checked by hand.
In quality control
14
One Item at a Time (Multi-Item LCNRV)
Built and working. Being checked by hand.
In quality control
15
Up the Ladder (Inventory Error Chain)
Built and working. Being checked by hand.
In quality control
16
Two Wrongs Cancel (Two-Year Reversal)
Built and working. Being checked by hand.
In quality control
17
The Whole Ripple
Built and working. Being checked by hand.
In quality control
18
How Fast Does It Move?
Built and working. Being checked by hand.
In quality control
19
The Crosswind Sports Quarter
Built and working. Being checked by hand.
In quality control
20
Inventory Master Quiz (Final Comprehensive Review)
Built and working. Being checked by hand.
In quality control
21
Inventory Word Bank — Name That Term
Built and working. Being checked by hand.
In quality control
22
Statement Evolution: Cost of Goods Sold
Built and working. Being checked by hand.
In quality control

Playable now means the game is finished, has been tested by hand on real phones, and you can open the current version on this website today. Ready - in final checks means it has passed testing on phones and is waiting on its last checks before we publish it here. In quality control means the game is built and working, and is being checked by hand - language, phone layout, and whether a student could pass it by guessing. In build means it is designed but not written yet. These labels are worked out from our own test records, not set by hand, so a game cannot be shown as further along than the evidence supports.

Ask us anything

Want to see more, use these with your own students, or tell us something is wrong? Write to us. A real person reads every email.

Or just email david@accountingarcade.org. A real person reads every message, and we never pass your details to anyone.

Terms of Use

Effective Date: August 2026

1. Intellectual Property

All games, software, content, design, and materials on this website and within the Accounting Arcade SCORM game suite are the exclusive intellectual property of David van Brecht, trading as Accounting Arcade. All rights are reserved.

2. Demo Games

The demo games on this website are provided for evaluation. You may play them, and where we offer a sample package for download you may download it and load it into your own learning platform to try it with your class. That is what those packages are for.

You may not:

3. Licensed Products

The full Accounting Arcade game suite is available under a separate licence agreement. Licensed institutions may deploy the games on their own Learning Management System (LMS) for educational use by their students and staff. Full licence terms are provided upon purchase.

4. Prohibited Activities

You may not:

5. SCORM Compliance

Accounting Arcade games are designed to be SCORM 1.2 compliant. While we make every effort to ensure compatibility with standard LMS platforms, we cannot guarantee compatibility with all systems. We offer installation support to help ensure smooth deployment.

6. Limitation of Liability

This website and its content are provided "as is." Accounting Arcade shall not be liable for any indirect, incidental, or consequential damages arising from the use of this website or its products.

7. Contact

For licensing enquiries, support, or questions about these terms, please contact us at david@accountingarcade.org.

Privacy Policy

Effective Date: August 2026

1. Information We Collect

You can read this website and play every game on it without signing up, without an account, and without giving us your name or your email address. Nothing you do inside a game is sent to us.

The one place this website sends us anything about you is the contact form. If you choose to fill it in, it sends us what you typed: your name and your email address, and — only if you fill them in — your institution, what you would like help with, and your message. If you never use the form, we hold nothing about you at all.

Your message reaches us through a third-party form service, so what you type passes through their servers on its way to us. If you would rather not use the form, email us directly instead — the address is at the foot of every page.

Our pages load their typefaces from an external font service, so that service sees your IP address when a page loads. Beyond that we use no analytics, no tracking and no advertising.

2. How We Use Your Information

We use what you send us, through the contact form or by email, only to reply to you and — if that is what you have asked about — to arrange licensing and support. We do not sell your personal information, and we do not pass it to anyone beyond the form service that delivers your message to us.

3. Demo Games

The demo games on this website do not collect or store any personal data. When deployed via SCORM on your institution's LMS, any data collection is governed by your institution's own privacy policies.

4. Cookies

This website does not use tracking cookies or analytics services.

5. Contact

For privacy-related questions, contact us at david@accountingarcade.org.

Game