Runs in any browser • Drops into your LMS

Over 300 accounting games. One complete course.

Accounting Arcade teaches first-year accounting through short games that students actually play. It is written for learners of accounting in schools and universities, in straightforward English - plain words, clear steps, no penalty for being slow.

This is the accounting they play
A screen from Ledger Link showing a Cash and a Service Revenue T-account above a general journal entry debiting Cash and crediting Service Revenue for $500.
A screen from Common or Preferred? showing a mole holding a card that reads gets a fixed dividend amount each year, with common and preferred mallets below.
A screen from Trial Balance Builder showing a completed trial balance with debit and credit columns both totalling $31,500 and a banner reading it balances.
A screen from Concept Racer showing a three-lane road with answer cards driving toward the player's car, asking for the contra-revenue used when a customer returns goods.
A screen from Build the Income Statement showing revenues, expenses and a net income line of $24,000.
A screen from Cash Flow Words showing floating balloons labelled operating activity, financing activity and non-cash activity, above a list of cash flow terms.
A screen from The Balancer showing an Accounts Payable T-account with debit and credit entries and a balance brought down of 1,700.
A screen from The 9-Step Cycle Wheel showing the nine steps of the accounting cycle arranged in a circle with one step missing.
A screen from Account Spotter showing a supplier invoice and asking which accounts change.
300+
Games built
14
Chapters
48
Game formats

A whole first-year accounting course, played

Not a quiz bank and not a textbook. Every topic in the syllabus has its own small game, and every game teaches one idea properly before moving on.

Written in straightforward English

Short sentences. Common words. Every accounting term is explained on the screen the first time a student meets it. A student who is confused loses confidence, and that is the thing this course is built to avoid.

Short enough to finish

Most games take about three minutes. Timers add a little pressure, but going over time never costs a student any marks.

Fresh questions every time

Each game draws from a large question bank, so a student who replays it gets different problems - and a student who shares answers does not help anyone.

Built for phones and tablets

Tapping, not dragging. Every game is checked by hand on a real phone before it is called finished - the smallest screen a student will use, and the hardest one to get right.

Goes straight into your LMS

Each game is a SCORM 1.2 package - the standard file format. Moodle and Blackboard accept one as it is; Canvas reads it through a SCORM tool most institutions already run. Upload it, and scores report back on their own.

Practice on paper too

Every chapter comes with a worksheet carrying at least three written exercises per game, so the learning does not stop when the screen is closed.

This is what a game actually looks like

Nine real screens, photographed on a phone. Nothing here is a drawing or a mock-up. They are taken from across the whole course, so you can see the shape of the thing before you play any of it.

A screen from Ledger Link showing a Cash and a Service Revenue T-account above a general journal entry debiting Cash and crediting Service Revenue for $500.
Chapter 2 Ledger Link Both halves of one entry, in the journal and in the T-accounts at the same time.
A screen from Common or Preferred? showing a mole holding a card that reads gets a fixed dividend amount each year, with common and preferred mallets below.
Chapter 12 Common or Preferred? Whack-a-mole, with the two kinds of share. The accounting is in the mole.
A screen from Trial Balance Builder showing a completed trial balance with debit and credit columns both totalling $31,500 and a banner reading it balances.
Chapter 2 Trial Balance Builder Put every account on its right side, then prove the two columns agree.
A screen from Concept Racer showing a three-lane road with answer cards driving toward the player's car, asking for the contra-revenue used when a customer returns goods.
Chapter 5 Concept Racer Steer into the right answer before it goes past. Three lanes, eight questions.
A screen from Build the Income Statement showing revenues, expenses and a net income line of $24,000.
Chapter 4 Build the Income Statement Drop each line where it belongs and watch the bottom line appear.
A screen from Cash Flow Words showing floating balloons labelled operating activity, financing activity and non-cash activity, above a list of cash flow terms.
Chapter 13 Cash Flow Words, Matched Pop the balloon that matches the description. Cash flow vocabulary, at speed.
A screen from The Balancer showing an Accounts Payable T-account with debit and credit entries and a balance brought down of 1,700.
Chapter 2 The Balancer Add up both sides of a T-account and carry the balance down.
A screen from The 9-Step Cycle Wheel showing the nine steps of the accounting cycle arranged in a circle with one step missing.
Chapter 4 The 9-Step Cycle Wheel The whole accounting cycle as one turning wheel, a step at a time.
A screen from Account Spotter showing a supplier invoice and asking which accounts change.
Chapter 1 Account Spotter Read a real source document and say which accounts it moves.

The games you can open here are the ones a student meets first — the whole of Chapter 1 and the opening of Chapter 2. The later chapters are shown above, not handed to you cold.

Thirty-two games you can open right now

No sign-up, no email. Every one of these opens in your browser, on this page. These are the games a student meets first — the whole of Chapter 1 and the opening of Chapter 2 — because that is where accounting starts, not where it gets hard. The badge on each card says exactly how far along that game is; most are still being checked by hand, and we would rather tell you that than hide it.

Chapter 1 In quality control

Business Entity Challenge

Tell the three forms of business apart, and say who really owns each one.

Chapter 1 In quality control

The Translator

Turn a plain business sentence into the accounting word for it.

Chapter 1 In quality control

Account Sorter

Sort account names into the five families: assets, liabilities, equity, revenue and expenses.

Chapter 1 In quality control

Proprietor Match

Match the words a company uses to the words a one-owner business uses for the same thing.

Chapter 1 In quality control

Two Sides of the Same Coin

A business has two sides: the things it owns, and the people with a claim on them. Read the card, then fire at the right side.

Chapter 1 In quality control

Equation Explorer

Work with the accounting equation, and solve it when one of the three parts is missing.

Chapter 1 In quality control

Ghost Protocol

Decide whether something that happened is a real transaction, or only a plan.

Chapter 1 In quality control

Transaction Analysis

Take a transaction apart: which accounts change, in which direction, and by how much.

Chapter 1 In quality control

Account Spotter

Read a real business document - an invoice, a receipt - and pick out which accounts it touches.

Chapter 1 In quality control

Logic Flow

Do the whole analysis with no help on the screen, then see how it reaches the statements.

Chapter 1 In quality control

Impact Analyst

Judge what a transaction does to equity, and spot the payments to owners that are not expenses.

Chapter 1 In quality control

Income Statement Blueprint

Build an income statement piece by piece, in the right order, with the right subtotals.

Chapter 1 In quality control

Balance Sheet Blueprint

Lay out a balance sheet: the sections, the order, and what "as of one day" means.

Chapter 1 In quality control

Income Filter

Keep the income statement clean by throwing out everything that does not belong on it.

Chapter 1 In quality control

Profit Builder

Put the income statement together and work out the profit at the bottom.

Chapter 1 In quality control

Balance Sheet Filter

Decide what belongs on a balance sheet, and what only looks like it does.

Chapter 1 In quality control

Balance Sheet Builder

Place each account into the correct section of a company balance sheet.

Chapter 1 In quality control

Equity Bridge

Roll equity forward: start with what the owners had, add the profit, take out what was paid to them.

Chapter 1 In quality control

Cash Flow Sorter

Sort cash movements into the three reasons a business moves money: operating, investing and financing.

Chapter 1 Playable now

Cash-Flow Map

Build the shape of a cash flow statement and see where each kind of cash movement sits.

Chapter 1 In quality control

Dividend Dilemma

Decide whether a company may pay a dividend - it needs both the profits and the cash.

Chapter 1 In quality control

Ethics Inspector

Work through real ethical case files, choose what to do, and live with the consequences.

Chapter 1 In quality control

Who's Asking?

Decide who is asking to see a company's numbers, and what each of them wants to know.

Chapter 1 In quality control

Standards & Assumptions

Meet the people who write the accounting rules, and the four things every set of accounts assumes.

Chapter 2 In quality control

Nature of Accounts

Learn that debit means left and credit means right, and which side each account calls home.

Chapter 2 In quality control

DEALER Visualizer

Post a transaction to both the T-accounts and the journal, using the DEALER memory aid.

Chapter 2 In quality control

Double Entry Pro

Write both halves of an entry, with the game coaching you through every step.

Chapter 2 In quality control

The Balancer

Add up both sides of a T-account, work out the balance, and say which side it falls on.

Chapter 2 In quality control

Ledger Link

Read two T-accounts and say the journal entry that must have created them.

Chapter 2 In quality control

Syntax Inspector

Find the formatting mistakes in a journal entry before they turn into habits.

Chapter 2 In quality control

T-Account Challenge

Build a full entry in T-accounts with no coaching, including entries with more than two lines.

Chapter 2 In quality control

Entry Builder

Write a correct journal entry on your own: accounts, sides, amounts and layout.

Thirty-two of the 328 games built so far. These public copies are snapshots; the version inside a licensed course may be a little further ahead.

Thirty-four games are free to play

Not a trial and not a sample chapter with the good bits taken out. Chapter 1 and the first nine games of Chapter 2 are free on this website, for anyone, with no sign-up and no email address. The rest open as they finish their checks.

That takes a student from "what is accounting for and who reads it" all the way to Entry Builder — writing a journal entry on their own, with no help on the screen. It is the point where a beginner stops being a beginner, and we would rather someone reached it and then decided.

The games open here as each one finishes its checks, and every chapter page says exactly where each game has got to. Nothing is marked ready before it has been tested by hand on a real phone.

Fourteen chapters, start to finish

Open any chapter to see what a student will be able to do by the end of it, every game in it, and where each game has got to.

Chapter 1 In quality control

Foundations & The Accounting Equation

Meet accounting: who uses it, the accounting equation, and the four reports every business prepares.

25 games7 things you will be able to do
Chapter 2 In quality control

The Recording Process

How a business writes down what it does: debits and credits, journals, ledgers, and the trial balance that checks the work.

15 games6 things you will be able to do
Chapter 3 In quality control

Adjusting Entries

Fixing the books at the end of the period so income and expenses land in the month they belong to.

27 games4 things you will be able to do
Chapter 4 In quality control

Completing the Accounting Cycle

Closing the books at the end of the year and turning the numbers into finished financial statements.

21 games5 things you will be able to do
Chapter 5 In quality control

Merchandising Operations

How a shop records buying goods, selling them, and reporting the profit it makes on those sales.

35 games7 things you will be able to do
Chapter 6 In quality control

Inventory

Which goods really belong to the business, what they cost, and how that cost becomes cost of goods sold.

22 games6 things you will be able to do
Chapter 7 In quality control

Internal Control & Cash

How a business protects its cash: control rules, checking the bank statement, and running a small cash fund.

21 games8 things you will be able to do
Chapter 8 Final checks

Receivables

Money that customers owe the business: recording it, estimating what will never be paid, and earning interest.

22 games8 things you will be able to do
Chapter 9 In quality control

Long-Term Assets

Buildings, machines, and patents: what they cost, how that cost is spread over the years, and how they are sold.

24 games8 things you will be able to do
Chapter 10 In quality control

Current Liabilities

What a company owes and must pay within one year: short-term loans, sales tax, repair promises and staff pay.

25 games8 things you will be able to do
Chapter 11 In quality control

Long-Term Liabilities

How companies borrow for many years: bonds, long-term loans, interest that changes over time, and paying debt off early.

22 games8 things you will be able to do
Chapter 12 In quality control

Stockholders Equity & Corporations

How a corporation raises money by selling shares, shares profits with its owners, and reports what those owners own.

22 games8 things you will be able to do
Chapter 13 In quality control

Statement of Cash Flows

Where a company's cash really came from and where it went during the year, sorted into three clear groups.

20 games8 things you will be able to do
Chapter 14 In quality control

Financial Statement Analysis

Reading a company's finished financial statements and judging how strong, how profitable and how safe the business really is.

20 games8 things you will be able to do

See the full chapter list

Where the project actually is

The games are built and in their final stage of testing. They will be released very soon.

The numbers

328games built and playable, across all fourteen chapters and the extra module.
1game still to come. It is in Chapter 4. Expected very soon.
48different game formats, so students are not doing the same thing twice.

What "final testing" means

A game is built when it works. It is ready when we have sat with it on a real phone and watched it behave, without a student ever being confused or losing a mark they earned. That last part is the slow part, and it is the part we are doing now.

Every game is read through for plain English, played by hand on a phone, and checked against the source material. Anything that is not right goes back and gets fixed.

We would rather be a little late than put out something that confuses a student. Every chapter page lists every game in it. See all fourteen chapters.

Built by a teacher, for teachers

Why I built Accounting Arcade

After eighteen years of teaching accounting at universities in four countries, I kept seeing the same thing: students switching off in lectures, and handing in work they had not really learned anything from.

So I changed how I taught. Exams in class rather than take-home assignments. Exercises done by hand. And games that teach through playing, instead of asking students to sit and absorb.

The other thing I learned is that most of what stops a student is the writing, not the accounting. So every sentence in this course is written to be read once and understood. If a sentence can be misread, it gets rewritten. If a term has not been explained yet, it does not appear. A student who gets lost early rarely comes back, and that is the cost the whole project exists to avoid.

Every game drops straight into Moodle, Blackboard, or any system that reads SCORM packages, with nothing for your IT department to install. Canvas reads SCORM through an add-on tool, which many universities already run. Scores report on their own.

Qualifications

CMA (Certified Management Accountant) • MSc Financial Management, University of London (SOAS) • BComm Accounting

Industry experience

Financial Controller at BP (Petrochemicals IT, France). Management accounting, budgeting and variance analysis across European operations.

Teaching experience

Eighteen years at universities in Thailand, China and the UK. Financial accounting, managerial accounting, corporate finance and statistics.

Course delivery

Learning platform administration (Moodle, Blackboard, SIMnet, Connect), SCORM packaging, and deployment into live university courses.

This course teaches US GAAP

American rules, American terminology. If you teach somewhere else, read this before you decide — it probably matters less than you think.

At introductory level, almost all of the accounting is the same wherever in the world you teach it. A debit is a debit. The two things that genuinely differ are the words — receivables or debtors, inventory or stock, income statement or profit and loss — and how adjustments are presented. Underneath, the double entry is identical.

So these games use American terminology throughout, and where IFRS takes a different line on something we teach, the game says so on the spot rather than pretending the difference is not there.

The material is written to match the introductory texts most widely used on courses like yours.

Teaching to a different standard? Tell us which one. It helps us decide what to build next, and we will write back.

A real person reads every email.

Download a game and load it into your system

A SCORM package is just a zip file. Moodle and Blackboard open one straight away — you upload it like any other piece of course content, the score reports itself back to your gradebook, and there is nothing to install. Canvas reads SCORM through an add-on tool rather than on its own; many institutions already have one, and we will tell you how to check.

SCORM 1.2 39 KB

Account Spotter

Read a real business document and pick out which accounts it touches.

Download
SCORM 1.2 31 KB

Account Sorter

Sort accounts into assets, liabilities, equity, revenue and expenses.

Download
SCORM 1.2 35 KB

Profit Builder

Build a profit figure from the revenue and expenses of a small business.

Download

Loading it into Moodle

Turn editing on → Add an activity or resource → choose SCORM package → drag the zip into the file box → save. The grade appears in your gradebook by itself once a student plays it.

Loading it into Blackboard

Open the content area → Build ContentContent Package (SCORM) → browse to the zip → set it to report a grade → submit.

Using Canvas? Canvas does not read SCORM on its own - it needs a SCORM tool added, and most institutions already run one. Ask your Canvas administrator whether you have Instructure's SCORM tool or SCORM Cloud; if you do, the upload works the same way as above. Email us and we will walk you through it.

Put this in front of your students

Every game and every chapter, as SCORM packages you load into your own LMS.

Play it free. Licence it for your course. Every game on this website is free to try, so you can judge the teaching before you spend anything.

What you licence is control and reporting. Every game ships as a standard SCORM 1.2 package, so it loads into Moodle and Blackboard the same way any other course content does, and into Canvas through the SCORM tool most institutions already run. Grades go straight to your gradebook, you decide who sees what and when, and your students never leave your system or create an account with us.

We are still building the full set, so there is no price list yet. Tell us your course and roughly how many students, and we will give you a figure. Nothing will change under you mid–semester.

Want to see it in your own system first? We will walk you through loading a game into your LMS, so you can watch a grade land in your own gradebook before you decide anything.

A real person reads every email.

Ask us anything

Want to see more, use these with your own students, or tell us something is wrong? Write to us. A real person reads every email.

Or just email david@accountingarcade.org. A real person reads every message, and we never pass your details to anyone.

Terms of Use

Effective Date: August 2026

1. Intellectual Property

All games, software, content, design, and materials on this website and within the Accounting Arcade SCORM game suite are the exclusive intellectual property of David van Brecht, trading as Accounting Arcade. All rights are reserved.

2. Demo Games

The demo games on this website are provided for evaluation. You may play them, and where we offer a sample package for download you may download it and load it into your own learning platform to try it with your class. That is what those packages are for.

You may not:

3. Licensed Products

The full Accounting Arcade game suite is available under a separate licence agreement. Licensed institutions may deploy the games on their own Learning Management System (LMS) for educational use by their students and staff. Full licence terms are provided upon purchase.

4. Prohibited Activities

You may not:

5. SCORM Compliance

Accounting Arcade games are designed to be SCORM 1.2 compliant. While we make every effort to ensure compatibility with standard LMS platforms, we cannot guarantee compatibility with all systems. We offer installation support to help ensure smooth deployment.

6. Limitation of Liability

This website and its content are provided "as is." Accounting Arcade shall not be liable for any indirect, incidental, or consequential damages arising from the use of this website or its products.

7. Contact

For licensing enquiries, support, or questions about these terms, please contact us at david@accountingarcade.org.

Privacy Policy

Effective Date: August 2026

1. Information We Collect

You can read this website and play every game on it without signing up, without an account, and without giving us your name or your email address. Nothing you do inside a game is sent to us.

The one place this website sends us anything about you is the contact form. If you choose to fill it in, it sends us what you typed: your name and your email address, and — only if you fill them in — your institution, what you would like help with, and your message. If you never use the form, we hold nothing about you at all.

Your message reaches us through a third-party form service, so what you type passes through their servers on its way to us. If you would rather not use the form, email us directly instead — the address is at the foot of every page.

Our pages load their typefaces from an external font service, so that service sees your IP address when a page loads. Beyond that we use no analytics, no tracking and no advertising.

2. How We Use Your Information

We use what you send us, through the contact form or by email, only to reply to you and — if that is what you have asked about — to arrange licensing and support. We do not sell your personal information, and we do not pass it to anyone beyond the form service that delivers your message to us.

3. Demo Games

The demo games on this website do not collect or store any personal data. When deployed via SCORM on your institution's LMS, any data collection is governed by your institution's own privacy policies.

4. Cookies

This website does not use tracking cookies or analytics services.

5. Contact

For privacy-related questions, contact us at david@accountingarcade.org.

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