Meet accounting: who uses it, the accounting equation, and the four reports every business prepares.
25
Games
7
Things you can do
This is the chapter every student opens first, so it got the most careful review of all.
What you will be able to do
By the end of this chapter
Say who uses a company's financial information and why - owners, lenders, managers, tax offices - and name who writes the rules and who checks that they are followed.
Tell apart the three ways a business can be set up: one owner, a partnership, or a company.
Use the basic words of accounting, and spot when a business breaks a ground rule - for example, showing an asset at today's market price instead of what was paid for it.
Explain what the accounting equation (Assets = Liabilities + Equity) really means, and work out any missing part of it.
Decide whether an event is a real transaction, then work out which accounts change, in which direction, and by how much.
Build and read the main financial statements, and follow how profit moves into the owners' share and then onto the balance sheet.
Judge how much a business can safely pay out to its owners, and make an honest choice when the easy answer is the wrong one.
Every game in this chapter
All 25 games
Every game in this chapter is finished, tested on real phones, and ready to play.
01
Business Entity Challenge
02
The Translator
03
Account Sorter
04
Proprietor Match
05
Two Sides of the Same Coin
Built and working. Being checked by hand.
06
Equation Explorer
07
Ghost Protocol
Built and working. Being checked by hand.
08
Transaction Analysis
09
Account Spotter
Built and working. Being checked by hand.
10
Logic Flow
Built and working. Being checked by hand.
11
Impact Analyst
12
Income Statement Blueprint
13
Balance Sheet Blueprint
14
Income Filter
15
Profit Builder
16
Balance Sheet Filter
17
Balance Sheet Builder
18
Equity Bridge
19
Where Did the Money Go?
Built and working. Being checked by hand.
20
Cash Flow Sorter
21
Cash-Flow Map
Playable now
22
Dividend Dilemma
23
Ethics Inspector
24
Who's Asking?
25
Standards & Assumptions
This whole chapter is free. Every game in it opens here with no sign-up, no email address and no payment.
Want to see more, use these with your own students, or tell us something is wrong? Write to us.
Terms of Use
Effective Date: August 2026
1. Intellectual Property
All games, software, content, design, and materials on this website and within the Accounting Arcade SCORM game suite are the exclusive intellectual property of David van Brecht, trading as Accounting Arcade. All rights are reserved.
2. Demo Games
The demo games on this website are provided for evaluation. You may play them, and where we offer a sample package for download you may download it and load it into your own learning platform to try it with your class. That is what those packages are for.
You may not:
Copy or extract the game source code, or reproduce, modify, or create derivative works from any game
Redistribute or share any game content outside your own institution, or publish it on any public platform
Use any game content for commercial purposes without a licence
3. Licensed Products
The full Accounting Arcade game suite is available under a separate licence agreement. Licensed institutions may deploy the games on their own Learning Management System (LMS) for educational use by their students and staff. Full licence terms are provided upon purchase.
4. Prohibited Activities
You may not:
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Remove or alter any copyright notices, branding, or proprietary markings
Attempt to access, copy, or scrape the source code of any game
Use automated tools to download or replicate content from this website
5. SCORM Compliance
Accounting Arcade games are designed to be SCORM 1.2 compliant. While we make every effort to ensure compatibility with standard LMS platforms, we cannot guarantee compatibility with all systems. We offer installation support to help ensure smooth deployment.
6. Limitation of Liability
This website and its content are provided "as is." Accounting Arcade shall not be liable for any indirect, incidental, or consequential damages arising from the use of this website or its products.
7. Contact
For licensing enquiries, support, or questions about these terms, please contact us at david@accountingarcade.org.
Privacy Policy
Effective Date: August 2026
1. Information We Collect
You can read this website and play every game on it without signing up, without an account, and without giving us your name or your email address. Nothing you do inside a game is sent to us.
The one place this website sends us anything about you is the contact form. If you choose to fill it in, it sends us what you typed: your name and your email address, and — only if you fill them in — your institution, what you would like help with, and your message. If you never use the form, we hold nothing about you at all.
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We use what you send us, through the contact form or by email, only to reply to you and — if that is what you have asked about — to arrange licensing and support. We do not sell your personal information, and we do not pass it to anyone beyond the form service that delivers your message to us.
3. Demo Games
The demo games on this website do not collect or store any personal data. When deployed via SCORM on your institution's LMS, any data collection is governed by your institution's own privacy policies.
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