Full first-year accounting course

All fifteen chapters and both optional modules, in teaching order. It is one course, not three products. The same games are used either way — run all fifteen chapters and both optional modules as a full first-year course, or split them into two. The two optional modules attach to their parent chapter, so Accounting Theory and Special Journals both sit inside Accounting 1.

15Chapters
345Games

Chapter 1 Foundations & The Accounting Equation

What a student will be able to do

  • Say who uses a company's financial information and why - owners, lenders, managers, tax offices - and name who writes the rules and who checks that they are followed.
  • Tell apart the three ways a business can be set up: one owner, a partnership, or a company.
  • Use the basic words of accounting, and spot when a business breaks a ground rule - for example, showing an asset at today's market price instead of what was paid for it.
  • Explain what the accounting equation (Assets = Liabilities + Equity) really means, and work out any missing part of it.
  • Decide whether an event is a real transaction, then work out which accounts change, in which direction, and by how much.
  • Build and read the main financial statements, and follow how profit moves into the owners' share and then onto the balance sheet.
  • Judge how much a business can safely pay out to its owners, and make an honest choice when the easy answer is the wrong one.

The games that teach it — 25 in this chapter

01
Business Entity Challenge
02
The Translator
03
Account Sorter
04
Proprietor Match
05
Two Sides of the Same Coin
06
Equation Explorer
07
Ghost Protocol
08
Transaction Analysis
09
Account Spotter
10
Logic Flow
11
Impact Analyst
12
Income Statement Blueprint
13
Balance Sheet Blueprint
14
Income Filter
15
Profit Builder
16
Balance Sheet Filter
17
Balance Sheet Builder
18
Equity Bridge
19
Where Did the Money Go?
20
Cash Flow Sorter
21
Cash-Flow Map
Playable now
22
Dividend Dilemma
23
Ethics Inspector
24
Who's Asking?
25
Standards & Assumptions

Chapter 2 The Recording Process

What a student will be able to do

  • Explain what debit and credit really mean - left side and right side, not good and bad - and name the normal side of any account.
  • Use T-accounts (a simple two-sided page for one account) to place both halves of an entry and work out the account's balance.
  • Write a journal entry in the correct format, and build complete entries on your own, including ones that touch more than two accounts.
  • Build a trial balance (a list of every account balance) and explain why the two columns must add up to the same total.
  • Find the errors a trial balance catches - and the ones it hides - then write the entry that fixes them.
  • Work through the whole recording process from first entry to finished trial balance, and connect that trial balance to the financial statements.

The games that teach it — 15 in this chapter

01
Word Ledger — Name That Term
02
Nature of Accounts
03
DEALER Visualizer
04
Double Entry Pro
05
The Balancer
06
Ledger Link
07
Syntax Inspector
08
T-Account Challenge
09
Entry Builder
10
Reverse Engineer
11
Trial Balance Builder
12
The Living Trial Balance
13
Statement Evolution: From Trial Balance to Statements
14
Error Detective
15
Cycle Challenge

Optional extra module Accounting Theory

An optional module on the thinking behind the rules: why accounting exists and what makes its information useful. A separate set of 8 games you can include or leave out. It is not one of the fifteen core chapters and nothing later depends on it.

What a student will be able to do

  • State why financial reporting exists: to give investors, lenders, and other outsiders information they can use to decide.
  • Describe the conceptual framework - the set of connected ideas behind the rules - including the basic assumptions, such as keeping the owner's money separate from the business's money.
  • Name the qualities that make information useful: it must matter to the decision (relevance) and picture reality honestly (faithful representation), and be comparable, checkable, timely, and clear.
  • Judge whether an item is material (big enough to change someone's decision) - a small amount can still be material.
  • Use the formal meaning of each element - asset, liability, equity, revenue, expense - to test a borderline case, such as a contract that is signed but not yet started.
  • Apply the main principles: record at cost, count revenue when the work is done, match expenses to the revenue they help earn, and disclose anything that would change a reader's decision.
  • Explain the cost constraint (report extra information only when it is worth more than it costs to produce), and say who writes the rules and who enforces them.

The games that teach it — 8 in this module

01
Framework HQ — The Big Picture Tour
02
Two Lenses — Does It Matter? Is It True?
03
Pop the Quality
04
Would It Change the Decision?
05
Does It Qualify?
06
Earn It, Match It, Tell It
07
Worth the Trouble?
08
Theory Championship

Chapter 3 Adjusting Entries

What a student will be able to do

  • Explain the difference between accrual accounting (record it when it happens) and cash accounting (record it when the money moves), and work out the profit under each.
  • Adjust for money that moved early: rent and insurance paid in advance, supplies used up, and work a customer has paid for but not yet received - and spread the cost of equipment over its useful life (depreciation).
  • Adjust for money that has not moved yet: wages owed, interest owed, and work finished but not yet billed to the customer.
  • Post the adjustments to the accounts and build an adjusted trial balance, showing that the two columns still match.

The games that teach it — 27 in this chapter

01
Defer or Accrue?
02
Cash vs Accrual Timeline
03
DEALOR Power-Up — New Accounts
04
Adjust or Skip?
05
The Pie Shrinks (Prepaid Visual Explainer)
06
Supplies Closet Count
07
Insurance Burns Down
08
Unearned Revenue Earned
09
Accrued Wages — Days Owed
10
Interest Builds Up
11
Bill Arrives Late
12
Earned but Not Billed
13
Adjusting Entry Builder — Prepaids
14
Adjusting Entry Builder — Unearned to Earned
15
Adjusting Entry Builder — Accruals
16
T-Account Posting — Adjustments Land
17
Source Document — Payroll Register
18
Effect of Omission
19
Find the Wrong Adjustment
20
Reverse Engineer the T-Account
21
Cash vs Accrual Net Income
22
Adjusted Trial Balance Builder
23
From Trial Balance to Income Statement
24
Adjusting Entries Mastery Quiz
25
Name That Adjustment Term
26
Adjusting Entry Builder — Depreciation
27
From Trial Balance to Balance Sheet

Chapter 4 Completing the Accounting Cycle

What a student will be able to do

  • Close the temporary accounts at year-end so revenue, expenses, and dividends start the new year at zero.
  • Prepare a post-closing trial balance that lists only the accounts carried forward into the next year.
  • Build a classified balance sheet that separates short-term items from long-term ones, then compute working capital and the current ratio and say what they tell you.
  • Put the nine steps of the accounting cycle in order, and say which ones happen during the year and which happen at the end.
  • Prepare an income statement from the adjusted trial balance, then follow the profit through to retained earnings and on to the balance sheet.

The games that teach it — 21 in this chapter

01
Closing Cycle Vocab
02
Income Summary Fills Up
03
The 9-Step Cycle Wheel
04
Temp or Perm?
05
Closing Direction Whack-a-Mole
06
1-Year Rule Sorter
07
10-Column Worksheet Anatomy + Completion
08
Build the Closing Entries
09
Income Summary Cascade
10
Build the Post-Closing Trial Balance
11
Build the Classified Balance Sheet
12
Worksheet Error Eater
13
Forgot to Close — Effect Chain
14
Retained Earnings Rollforward
15
Read the Closing Packet
16
Chapter 4 Mastery Quiz
17
Close the Books - Full-Cycle Builder
18
Working Capital & the Current Ratio
19
Build the Income Statement
20
Follow the Number: NI → RE → Balance Sheet

Chapter 5 Merchandising Operations

What a student will be able to do

  • Tell the difference between a business that buys and resells goods and one that sells a service, and explain why only the first one has a cost of goods sold.
  • Record a purchase of goods for resale, including the shipping cost paid by the buyer, goods sent back to the supplier, and a discount for paying early.
  • Read the delivery terms on an invoice and say who owns the goods while they are travelling and who pays the shipping.
  • Record every sale in two steps: the money earned from the customer, and the cost of the goods that left the shelf.
  • Handle customer returns, price reductions given to customers, and discounts for customers who pay early.
  • Build a multi-step income statement that shows net sales, gross profit, operating income, and net income in the right order.
  • Work out the gross profit margin and the profit margin, and say what it means when either one goes up or down.

The games that teach it — 35 in this chapter

01
Icon Memory Match
02
Operating Cycle Diagram-Builder
03
Buyer/Seller Mirror Sort
04
Multi-Step IS Ladder Labeller
05
Pop the Right Term
06
Inventory or Op Expense? Slice
07
Flow of Goods — Perpetual Cycle Tutorial
08
Read the Purchase Invoice
09
Build the Basic Purchase Entry
10
Why Perpetual Credits Inventory (not a Contra)
11
The 2/10 n/30 Discount Window
12
Purchase Return — Read the Debit Memo
13
Watch the Net Purchases Bar Shrink
14
Every Sale = TWO Entries
15
Read the Sales Invoice
16
Two-Entry Sale — Build from the Invoice
17
Sales Return vs Allowance — Side-by-Side
18
The Sales Discount Window
19
Contra-R is Debit-Normal (the carve-out concept)
20
Slice the Contra-Revenues
21
Net Sales Waterfall
22
The Multi-Step Ladder — Watch It Build
23
Stack the Income Statement
24
Build the Multi-Step IS
25
Fix the Merchandising Income Statement
26
Concept Racer — Chapter 5 Review
27
Harveldon and Oswynder Full Cycle
28
Chapter 5 Mastery Quiz
29
Discount-After-Return Waterfall
30
Invoice to Inventory
31
Freight-In Capture
32
FOB & Freight — Whose Cost, Which Account?
33
Income from Operations — The Fourth Subtotal
34
Gross Profit Margin & Profit Margin
35
Gross vs Net — Two Ways to Record the Discount

Optional extra module Special Journals & Subsidiary Ledgers

An optional module on the bookkeeping system a school accounting course teaches: special journals, subsidiary ledgers, and the periodic inventory method. A separate set of 6 games you can include or leave out. It is not one of the fifteen core chapters, and nothing in them changes — Chapters 5 and 6 still teach the perpetual method, and neither method is “wrong”.

What a student will be able to do

  • Tell a general ledger account from a subsidiary ledger account, and name the two subsidiary ledgers: one for vendors (accounts payable) and one for customers (accounts receivable).
  • Say what a special journal is for - a journal that records only one kind of transaction — and choose between the sales, purchases, cash receipts, cash payments and general journals.
  • Record a transaction in the right journal and the right column, telling a special amount column from a general amount column.
  • Prove a subsidiary ledger against its controlling account: prepare a schedule of accounts payable or accounts receivable, check the total, and say what it means when the two disagree.
  • Use the periodic method and tell it apart from the perpetual method — record a purchase to Purchases rather than to Inventory, name the periodic accounts, and work out Cost of Merchandise Sold as beginning inventory plus net purchases minus ending inventory.

The games that teach it — 6 in this module

01
Which Ledger Is It In?
02
Which Journal?
03
Special Column or General?
04
Prove the Vendors
05
Purchases or Inventory?
06
Cost of Merchandise Sold

Chapter 6 Inventory

What a student will be able to do

  • Decide which goods belong to the business at the end of the year, including goods still in transit and goods held on behalf of someone else.
  • Work out the cost of goods sold and the value of goods still on hand using FIFO (first-in, first-out, so the oldest goods are treated as sold first), LIFO (last-in, first-out, so the newest goods are treated as sold first), and weighted average.
  • Explain how each of these methods changes profit when prices are rising and when prices are falling.
  • Report goods at the lower of what they cost and what they can now be sold for, and record the write-down when the value has dropped.
  • Follow a counting or costing mistake through cost of goods sold, gross profit, and net income, and show how it corrects itself the next year.
  • Work out inventory turnover and days in inventory, and say what a higher or lower figure tells you about the business.

The games that teach it — 22 in this chapter

01
Where Does Every Cost Go? (The Goods Funnel)
02
Whose Box Is It? (FOB & Consignment)
03
Close the Count (Year-End Cut-Off)
04
Watch the Costs Flow
05
Build the Cost Layers (Goods Available)
06
FIFO Flow (Oldest Out First)
07
LIFO Flow (Newest Out First)
08
Blend It (Weighted Average)
09
Re-Average After Every Buy (Moving Average)
10
Inflation/Deflation Pop (Method Impact)
11
Two Entries Every Sale
12
Lower Wins
13
Write It Down
14
One Item at a Time (Multi-Item LCNRV)
15
Up the Ladder (Inventory Error Chain)
16
Two Wrongs Cancel (Two-Year Reversal)
17
The Whole Ripple
18
How Fast Does It Move?
19
The Crosswind Sports Quarter
20
Inventory Master Quiz (Final Comprehensive Review)
21
Inventory Word Bank — Name That Term
22
Statement Evolution: Cost of Goods Sold

Chapter 7 Internal Control & Cash

What a student will be able to do

  • Explain what internal control is - the rules and checks a business uses to protect its assets and keep its records honest.
  • Name the three things every fraud needs: a reason, a chance, and an excuse.
  • Match a business situation to the control rule it follows or breaks, such as keeping record-keeping and cash-handling in different hands.
  • Find the weak point in a company's controls and choose the fix for it.
  • Prepare a bank reconciliation that brings the company's own cash record and the bank statement to the same true cash balance.
  • Record journal entries only for the items the company did not yet know about, and leave the bank's own items alone.
  • Run a small petty cash fund: set it up, refill it, and deal with cash that is short or over.
  • Decide whether an item counts as cash, a cash equivalent (a safe investment that turns into cash within 90 days), or neither.

The games that teach it — 21 in this chapter

01
Thief or Forger?
02
Break the Fraud Triangle
03
Name That Control
04
DEALER Check-In — The Cash Crew
05
Anatomy of a Bank Statement
06
Shield or Magnifier?
07
The Seven Labels
08
Which Side Catches Up?
09
The Bank's Side of the Story
10
The Books' Side of the Story
11
Set It and Refill It — The Petty Cash Box
12
Refill With Expenses
13
The 90-Day Gate
14
Two Roads, One True Balance
15
Only the Book Side
16
Stop That Fraud!
17
Reconcile in Reverse
18
The Hidden Thief
19
Prove the Cash
20
Cash Control Championship
21
What Kind of Cash Is This?

Chapter 8 Receivables

What a student will be able to do

  • Tell the difference between an account receivable (ordinary short-term credit given to a customer) and a note receivable (a written promise to pay, usually with interest).
  • Estimate how much customer debt will never be collected, either as a percentage of credit sales or from an aging table that groups debts by how old they are.
  • Record the year-end estimate for bad debts and work out the amount the business really expects to collect.
  • Write off a customer who cannot pay, and show why this does not change profit.
  • Record the two steps needed when a customer who was written off pays after all.
  • Work out interest on a note from the amount lent, the rate, and the time, and record it as it is earned.
  • Record a note that is collected on time, and one that the customer fails to pay on the due date.
  • Work out how many times a year the business collects its debts and how many days each collection takes.

The games that teach it — 22 in this chapter

01
Stamp It — Invoice or Note?
02
DEALER Check-In — The Receivables Crew
03
The Receivables Haircut
04
Anatomy of an Aging Report
05
The Expense Machine
06
Ignore It or Aim For It?
07
Climb to the Target
08
The Write-Off That Changed Nothing
09
The Comeback Customer
10
The Allowance Desk
11
A Slice of Interest
12
The Life of a Note
13
From Note to Entry
14
The Broken Promise
15
How Fast Do We Collect?
16
Same Numbers, Two Answers
17
Below Zero
18
Does It Touch Net Income?
19
The Allowance Life Story
20
Receivables Championship
21
Receivables Word Bank — Name That Term
22
What We Expect to Collect

Chapter 9 Long-Term Assets

What a student will be able to do

  • Work out the full cost to record a long-term asset, including delivery, installation, and testing to get it ready for use.
  • Decide whether a later cost is added to the asset or treated as an expense straight away, and remember that land is never depreciated.
  • Spread the cost of an asset over its useful life three ways: straight-line (the same amount each year), double-declining-balance (more in the early years), and units-of-activity (an amount for each unit the asset produces or each kilometre it travels).
  • Work out book value, charge only part of a year when an asset is bought or sold mid-year, and redo the figures from today onward when an estimate changes.
  • Record the sale or scrapping of an asset and work out the gain or loss on it.
  • Classify intangible assets such as patents, copyrights, trademarks, and goodwill, and spread the cost of the ones with a limited life.
  • Explain why goodwill is never written off a little each year, but is instead tested each year to see if its value has fallen.
  • Work out fixed asset turnover and say what a higher figure tells you about how well the assets are being used.

The games that teach it — 24 in this chapter

01
Funnel or Chute?
02
DEALER Check-In: The Asset Wing
03
Build the Whole Machine
04
Slice the Bundle
05
The Three Pieces (and the Golden Core)
06
Same Slice Every Year
07
Pay Per Use
08
Never Below Salvage
09
The Mid-Year Slice
10
The Re-Plan
11
Same Truck, Three Stories
12
Above or Below the Line?
13
The Four-D Disposal
14
The Intangibles Zoo
15
The Shorter Straw
16
Dig It Up
17
The Allocation Office
18
Sales Per Dollar
19
Ripple Effects
20
The Life of a Machine
21
Long-Term Asset Championship
22
Post the Machine's Life
23
Statement Evolution: The Long-Term Asset Block
24
Long-Term Asset Word Bank — Name That Term

Chapter 10 Current Liabilities

What a student will be able to do

  • Spot a current liability (something the company must pay within one year) and tell it apart from a long-term debt.
  • Work out the interest on a short-term loan, and record the loan from the day it starts to the day it is paid back.
  • Record sales tax correctly - it is money collected for the government, never a cost of the business.
  • Record money received before the work is done, such as a customer deposit or a gift card, and show it as earned later.
  • Decide when a possible future cost, such as a lawsuit, must be recorded, only mentioned in a note, or ignored.
  • Record the cost of a warranty (a promise to repair a product) at the time of the sale, not when the item breaks.
  • Work out an employee's take-home pay from their total pay, and record the extra taxes the employer must pay on top.
  • Calculate the current ratio (current assets divided by current liabilities) and say what it tells you about paying short-term bills.

The games that teach it — 25 in this chapter

01
The One-Year Fence
02
DEALER Check-In — The Payables Floor
03
Months on the Meter
04
The Note's Three Birthdays
05
The Pass-Through Pipe
06
The Great Slide
07
Cash Before Work
08
The Likelihood Ladder
09
Walk the Ladder
10
Sell It, Then Fix It
11
Anatomy of a Pay Stub
12
Gross to Net
13
Out or On Top?
14
The Employee's Entry
15
The Employer's Turn
16
Own Soon, Owe Soon
17
The Back-Out
18
Split the Payment
19
Ripple Effects — Liabilities Edition
20
Payday
21
Current Liabilities Championship
22
Every Bill Comes Due
23
Every Bill, Posted
24
Name What You Owe
25
Due Within One Year

Chapter 11 Long-Term Liabilities

What a student will be able to do

  • Explain what a bond is (a loan a company sells to investors in small pieces) and name its main terms.
  • Compare borrowing money with selling shares, and say why a company might choose one way over the other.
  • Decide whether a bond sells at face value, below it (a discount) or above it (a premium) by comparing the two interest rates.
  • Record the sale of a bond, then spread the discount or premium evenly across the years until the bond is repaid.
  • Split each payment on a long-term loan into two parts - interest, and repayment of the amount borrowed - and build the payment schedule.
  • Work out interest expense using the effective-interest method, where the amount is recalculated every period.
  • Record the end of a bond, both on its due date and when the company buys it back early at a gain or a loss.
  • Calculate debt-to-assets and times-interest-earned, two simple checks on how safely a company carries its debt.

The games that teach it — 22 in this chapter

01
Anatomy of a Bond Certificate
02
DEALER Check-In — The Bond Wing
03
Bond Words, Matched
04
One Payment, Two Jobs
05
The Table That Pays Itself Off
06
The Certificate That Couldn't Change
07
Par, Discount, or Premium?
08
Issue Day
09
Coin Stack, Melting Sliver
10
What's It Worth Now?
11
The One Formula
12
The Short Climb
13
The Interest Desk at Oswynder
14
The Early Exit
15
Rebuild the Bond
16
Ripple Effects — Bonds Edition
17
Borrowed and Covered
18
The Life of a Bond
19
Long-Term Liabilities Championship
20
Post the Bond's Life
21
Bond Vault — Name That Term
22
Statement Evolution: Long-Term Liabilities

Chapter 12 Stockholders Equity & Corporations

What a student will be able to do

  • Explain how a corporation works, including limited liability (owners are not personally responsible for the company's debts).
  • Record the sale of shares to investors, both at par value (a small legal amount printed on the share) and above it.
  • Tell common shares apart from preferred shares, and count shares that are authorized, issued and outstanding.
  • Record a cash dividend at each step, from the day it is announced to the day the cash is paid out.
  • Work out how much of a dividend goes to preferred owners first, including payments missed in earlier years.
  • Explain the difference between a stock dividend and a stock split, and show what each one does to total equity.
  • Record treasury stock - shares the company buys back from its own investors - and what happens when it sells them again.
  • Build the owners' equity part of the balance sheet in the correct order, and calculate earnings per share and return on equity.

The games that teach it — 22 in this chapter

01
Three Ways to Own a Business
02
DEALER Check-In — The Equity Floor
03
The Share Circles
04
Equity Words, Matched
05
Common or Preferred?
06
Par Goes Here, the Rest Goes There
07
The Buyback
08
No Profit From Your Own Stock
09
Three Dates, One Dividend
10
Who Gets the Dividend?
11
Declare, Record, Pay
12
The Dividend Waterfall
13
Five Years, Lean and Fat
14
Cash Leaves, Stock Reshuffles
15
Build the Equity Section
16
The Equity Grid
17
The Missing Cell
18
Ripple Effects — Equity Edition
19
The Shareholder's Scoreboard
20
The Seven-Event Year
21
Stockholders' Equity Championship
22
The Equity Handoff

Chapter 13 Statement of Cash Flows

What a student will be able to do

  • Sort each transaction into operating (running the business), investing (buying or selling long-term items) or financing (owners and lenders).
  • Handle the tricky cases, such as interest paid counting as operating while dividends paid count as financing.
  • Start from net income and adjust it, step by step, to find the cash the business actually made from operating.
  • Apply the golden rules: a change in a current asset moves cash the opposite way, and a current liability the same way.
  • Work out the real cash received when a long-term asset is sold, using its book value plus a gain or minus a loss.
  • Build the full statement of cash flows and prove that it explains the move from opening cash to closing cash.
  • Show deals that used no cash, such as buying land by signing a loan note, in a separate note below the statement.
  • Calculate free cash flow (operating cash left after paying for equipment) and simple ratios that test cash against debt.

The games that teach it — 20 in this chapter

01
Income Is an Opinion, Cash Is a Fact
02
The Cash Sorting Belt
03
Cash Flow Words, Matched
04
The Tricky Four
05
In, Out, or No Cash?
06
Add Back What Never Left
07
The Echo in the Income Statement
08
Derive the Rules
09
Add or Subtract?
10
The Conversion Waterfall
11
What Did the Sale Really Bring In?
12
Where the Dividend Hides
13
The Unexplained Change
14
Prove the Cash
15
Cash Left Over, Debts Covered
16
Why the Gap?
17
The Missing Line
18
Build the Whole Statement
19
Cash Flow Championship
20
SCF Blueprint

Chapter 14 Financial Statement Analysis

What a student will be able to do

  • Compare a company with itself over several years using horizontal analysis (the percentage change from one year to the next).
  • Turn a statement into percentages using vertical analysis, so that companies of very different sizes can be compared fairly.
  • Calculate liquidity ratios, including the quick ratio, to judge whether short-term bills can be paid on time.
  • Calculate activity ratios that show how quickly inventory sells and how quickly customers pay what they owe.
  • Calculate profitability ratios, such as return on assets and return on equity, to see how hard the invested money is working.
  • Calculate solvency ratios, such as debt-to-equity, to judge how heavily a company depends on borrowed money.
  • Calculate investor ratios - price-earnings, payout, dividend yield and book value per share - and break return on equity into its three drivers.
  • Explain why a single ratio means little on its own, and judge earnings quality when accounting choices change the numbers.

The games that teach it — 20 in this chapter

01
Where Every Ratio Was Born
02
Nothing Alone
03
The Family Sorter
04
Which Ratio Answers It? - Chapter 14
05
Across the Years
06
Slice of the Whole
07
Blip or Trend?
08
The Quick Test
09
Turn It Over
10
Profit Per Dollar
11
The Leverage Pair
12
Cover the Interest
13
The One-Share Card
14
Three Levers of Return
15
Ripple Effects — Ratio Edition
16
Side by Side
17
Good Number, Bad Number?
18
The Story of This Company
19
Financial Analysis Championship
20
The Analyst's Word Bank — Name That Term

Chapter 15 Managerial & Cost Accounting

What a student will be able to do

  • Name a factory's three inventories (materials, work in process and finished goods) and follow its costs all the way to cost of goods sold.
  • Tell a product cost from a period cost, and split product costs into direct materials, direct labor and factory overhead.
  • Compute a predetermined overhead rate, apply overhead to a job, build a job cost sheet, and say whether overhead was overapplied or underapplied.
  • Prepare a schedule of cost of goods manufactured.
  • Classify costs as fixed, variable or mixed, and say what happens to total cost and to cost per unit when the volume changes.
  • Prepare an income statement with contribution margin, and find the break-even point and the sales needed for a target profit.
  • Prepare a simple monthly cash budget.

The games that teach it — 10 in this chapter

01
Follow the Factory
02
Product Cost or Period Cost?
03
Materials, Labor or Overhead?
04
The Overhead Rate
05
Build the Job
06
Cost of Goods Manufactured
07
Fixed, Variable or Mixed?
08
The Contribution Margin Statement
09
Break-Even
10
Plan the Month (Cash Budget)