Accounting 2

Chapters 9 to 15: long-term assets, liabilities, equity, cash flows, statement analysis and managerial accounting. It is one course, not three products. The same games are used either way — run all fifteen chapters and both optional modules as a full first-year course, or split them into two. The two optional modules attach to their parent chapter, so Accounting Theory and Special Journals both sit inside Accounting 1.

7Chapters
143Games

Chapter 9 Long-Term Assets

What a student will be able to do

  • Work out the full cost to record a long-term asset, including delivery, installation, and testing to get it ready for use.
  • Decide whether a later cost is added to the asset or treated as an expense straight away, and remember that land is never depreciated.
  • Spread the cost of an asset over its useful life three ways: straight-line (the same amount each year), double-declining-balance (more in the early years), and units-of-activity (an amount for each unit the asset produces or each kilometre it travels).
  • Work out book value, charge only part of a year when an asset is bought or sold mid-year, and redo the figures from today onward when an estimate changes.
  • Record the sale or scrapping of an asset and work out the gain or loss on it.
  • Classify intangible assets such as patents, copyrights, trademarks, and goodwill, and spread the cost of the ones with a limited life.
  • Explain why goodwill is never written off a little each year, but is instead tested each year to see if its value has fallen.
  • Work out fixed asset turnover and say what a higher figure tells you about how well the assets are being used.

The games that teach it — 24 in this chapter

01
Funnel or Chute?
02
DEALER Check-In: The Asset Wing
03
Build the Whole Machine
04
Slice the Bundle
05
The Three Pieces (and the Golden Core)
06
Same Slice Every Year
07
Pay Per Use
08
Never Below Salvage
09
The Mid-Year Slice
10
The Re-Plan
11
Same Truck, Three Stories
12
Above or Below the Line?
13
The Four-D Disposal
14
The Intangibles Zoo
15
The Shorter Straw
16
Dig It Up
17
The Allocation Office
18
Sales Per Dollar
19
Ripple Effects
20
The Life of a Machine
21
Long-Term Asset Championship
22
Post the Machine's Life
23
Statement Evolution: The Long-Term Asset Block
24
Long-Term Asset Word Bank — Name That Term

Chapter 10 Current Liabilities

What a student will be able to do

  • Spot a current liability (something the company must pay within one year) and tell it apart from a long-term debt.
  • Work out the interest on a short-term loan, and record the loan from the day it starts to the day it is paid back.
  • Record sales tax correctly - it is money collected for the government, never a cost of the business.
  • Record money received before the work is done, such as a customer deposit or a gift card, and show it as earned later.
  • Decide when a possible future cost, such as a lawsuit, must be recorded, only mentioned in a note, or ignored.
  • Record the cost of a warranty (a promise to repair a product) at the time of the sale, not when the item breaks.
  • Work out an employee's take-home pay from their total pay, and record the extra taxes the employer must pay on top.
  • Calculate the current ratio (current assets divided by current liabilities) and say what it tells you about paying short-term bills.

The games that teach it — 25 in this chapter

01
The One-Year Fence
02
DEALER Check-In — The Payables Floor
03
Months on the Meter
04
The Note's Three Birthdays
05
The Pass-Through Pipe
06
The Great Slide
07
Cash Before Work
08
The Likelihood Ladder
09
Walk the Ladder
10
Sell It, Then Fix It
11
Anatomy of a Pay Stub
12
Gross to Net
13
Out or On Top?
14
The Employee's Entry
15
The Employer's Turn
16
Own Soon, Owe Soon
17
The Back-Out
18
Split the Payment
19
Ripple Effects — Liabilities Edition
20
Payday
21
Current Liabilities Championship
22
Every Bill Comes Due
23
Every Bill, Posted
24
Name What You Owe
25
Due Within One Year

Chapter 11 Long-Term Liabilities

What a student will be able to do

  • Explain what a bond is (a loan a company sells to investors in small pieces) and name its main terms.
  • Compare borrowing money with selling shares, and say why a company might choose one way over the other.
  • Decide whether a bond sells at face value, below it (a discount) or above it (a premium) by comparing the two interest rates.
  • Record the sale of a bond, then spread the discount or premium evenly across the years until the bond is repaid.
  • Split each payment on a long-term loan into two parts - interest, and repayment of the amount borrowed - and build the payment schedule.
  • Work out interest expense using the effective-interest method, where the amount is recalculated every period.
  • Record the end of a bond, both on its due date and when the company buys it back early at a gain or a loss.
  • Calculate debt-to-assets and times-interest-earned, two simple checks on how safely a company carries its debt.

The games that teach it — 22 in this chapter

01
Anatomy of a Bond Certificate
02
DEALER Check-In — The Bond Wing
03
Bond Words, Matched
04
One Payment, Two Jobs
05
The Table That Pays Itself Off
06
The Certificate That Couldn't Change
07
Par, Discount, or Premium?
08
Issue Day
09
Coin Stack, Melting Sliver
10
What's It Worth Now?
11
The One Formula
12
The Short Climb
13
The Interest Desk at Oswynder
14
The Early Exit
15
Rebuild the Bond
16
Ripple Effects — Bonds Edition
17
Borrowed and Covered
18
The Life of a Bond
19
Long-Term Liabilities Championship
20
Post the Bond's Life
21
Bond Vault — Name That Term
22
Statement Evolution: Long-Term Liabilities

Chapter 12 Stockholders Equity & Corporations

What a student will be able to do

  • Explain how a corporation works, including limited liability (owners are not personally responsible for the company's debts).
  • Record the sale of shares to investors, both at par value (a small legal amount printed on the share) and above it.
  • Tell common shares apart from preferred shares, and count shares that are authorized, issued and outstanding.
  • Record a cash dividend at each step, from the day it is announced to the day the cash is paid out.
  • Work out how much of a dividend goes to preferred owners first, including payments missed in earlier years.
  • Explain the difference between a stock dividend and a stock split, and show what each one does to total equity.
  • Record treasury stock - shares the company buys back from its own investors - and what happens when it sells them again.
  • Build the owners' equity part of the balance sheet in the correct order, and calculate earnings per share and return on equity.

The games that teach it — 22 in this chapter

01
Three Ways to Own a Business
02
DEALER Check-In — The Equity Floor
03
The Share Circles
04
Equity Words, Matched
05
Common or Preferred?
06
Par Goes Here, the Rest Goes There
07
The Buyback
08
No Profit From Your Own Stock
09
Three Dates, One Dividend
10
Who Gets the Dividend?
11
Declare, Record, Pay
12
The Dividend Waterfall
13
Five Years, Lean and Fat
14
Cash Leaves, Stock Reshuffles
15
Build the Equity Section
16
The Equity Grid
17
The Missing Cell
18
Ripple Effects — Equity Edition
19
The Shareholder's Scoreboard
20
The Seven-Event Year
21
Stockholders' Equity Championship
22
The Equity Handoff

Chapter 13 Statement of Cash Flows

What a student will be able to do

  • Sort each transaction into operating (running the business), investing (buying or selling long-term items) or financing (owners and lenders).
  • Handle the tricky cases, such as interest paid counting as operating while dividends paid count as financing.
  • Start from net income and adjust it, step by step, to find the cash the business actually made from operating.
  • Apply the golden rules: a change in a current asset moves cash the opposite way, and a current liability the same way.
  • Work out the real cash received when a long-term asset is sold, using its book value plus a gain or minus a loss.
  • Build the full statement of cash flows and prove that it explains the move from opening cash to closing cash.
  • Show deals that used no cash, such as buying land by signing a loan note, in a separate note below the statement.
  • Calculate free cash flow (operating cash left after paying for equipment) and simple ratios that test cash against debt.

The games that teach it — 20 in this chapter

01
Income Is an Opinion, Cash Is a Fact
02
The Cash Sorting Belt
03
Cash Flow Words, Matched
04
The Tricky Four
05
In, Out, or No Cash?
06
Add Back What Never Left
07
The Echo in the Income Statement
08
Derive the Rules
09
Add or Subtract?
10
The Conversion Waterfall
11
What Did the Sale Really Bring In?
12
Where the Dividend Hides
13
The Unexplained Change
14
Prove the Cash
15
Cash Left Over, Debts Covered
16
Why the Gap?
17
The Missing Line
18
Build the Whole Statement
19
Cash Flow Championship
20
SCF Blueprint

Chapter 14 Financial Statement Analysis

What a student will be able to do

  • Compare a company with itself over several years using horizontal analysis (the percentage change from one year to the next).
  • Turn a statement into percentages using vertical analysis, so that companies of very different sizes can be compared fairly.
  • Calculate liquidity ratios, including the quick ratio, to judge whether short-term bills can be paid on time.
  • Calculate activity ratios that show how quickly inventory sells and how quickly customers pay what they owe.
  • Calculate profitability ratios, such as return on assets and return on equity, to see how hard the invested money is working.
  • Calculate solvency ratios, such as debt-to-equity, to judge how heavily a company depends on borrowed money.
  • Calculate investor ratios - price-earnings, payout, dividend yield and book value per share - and break return on equity into its three drivers.
  • Explain why a single ratio means little on its own, and judge earnings quality when accounting choices change the numbers.

The games that teach it — 20 in this chapter

01
Where Every Ratio Was Born
02
Nothing Alone
03
The Family Sorter
04
Which Ratio Answers It? - Chapter 14
05
Across the Years
06
Slice of the Whole
07
Blip or Trend?
08
The Quick Test
09
Turn It Over
10
Profit Per Dollar
11
The Leverage Pair
12
Cover the Interest
13
The One-Share Card
14
Three Levers of Return
15
Ripple Effects — Ratio Edition
16
Side by Side
17
Good Number, Bad Number?
18
The Story of This Company
19
Financial Analysis Championship
20
The Analyst's Word Bank — Name That Term

Chapter 15 Managerial & Cost Accounting

What a student will be able to do

  • Name a factory's three inventories (materials, work in process and finished goods) and follow its costs all the way to cost of goods sold.
  • Tell a product cost from a period cost, and split product costs into direct materials, direct labor and factory overhead.
  • Compute a predetermined overhead rate, apply overhead to a job, build a job cost sheet, and say whether overhead was overapplied or underapplied.
  • Prepare a schedule of cost of goods manufactured.
  • Classify costs as fixed, variable or mixed, and say what happens to total cost and to cost per unit when the volume changes.
  • Prepare an income statement with contribution margin, and find the break-even point and the sales needed for a target profit.
  • Prepare a simple monthly cash budget.

The games that teach it — 10 in this chapter

01
Follow the Factory
02
Product Cost or Period Cost?
03
Materials, Labor or Overhead?
04
The Overhead Rate
05
Build the Job
06
Cost of Goods Manufactured
07
Fixed, Variable or Mixed?
08
The Contribution Margin Statement
09
Break-Even
10
Plan the Month (Cash Budget)