Accounting 1

Chapters 1 to 8: the accounting cycle, merchandising, inventory, internal control and receivables — with the two optional modules. It is one course, not three products. The same games are used either way — run all fifteen chapters and both optional modules as a full first-year course, or split them into two. The two optional modules attach to their parent chapter, so Accounting Theory and Special Journals both sit inside Accounting 1.

8Chapters
202Games

Chapter 1 Foundations & The Accounting Equation

What a student will be able to do

  • Say who uses a company's financial information and why - owners, lenders, managers, tax offices - and name who writes the rules and who checks that they are followed.
  • Tell apart the three ways a business can be set up: one owner, a partnership, or a company.
  • Use the basic words of accounting, and spot when a business breaks a ground rule - for example, showing an asset at today's market price instead of what was paid for it.
  • Explain what the accounting equation (Assets = Liabilities + Equity) really means, and work out any missing part of it.
  • Decide whether an event is a real transaction, then work out which accounts change, in which direction, and by how much.
  • Build and read the main financial statements, and follow how profit moves into the owners' share and then onto the balance sheet.
  • Judge how much a business can safely pay out to its owners, and make an honest choice when the easy answer is the wrong one.

The games that teach it — 25 in this chapter

01
Business Entity Challenge
02
The Translator
03
Account Sorter
04
Proprietor Match
05
Two Sides of the Same Coin
06
Equation Explorer
07
Ghost Protocol
08
Transaction Analysis
09
Account Spotter
10
Logic Flow
11
Impact Analyst
12
Income Statement Blueprint
13
Balance Sheet Blueprint
14
Income Filter
15
Profit Builder
16
Balance Sheet Filter
17
Balance Sheet Builder
18
Equity Bridge
19
Where Did the Money Go?
20
Cash Flow Sorter
21
Cash-Flow Map
Playable now
22
Dividend Dilemma
23
Ethics Inspector
24
Who's Asking?
25
Standards & Assumptions

Chapter 2 The Recording Process

What a student will be able to do

  • Explain what debit and credit really mean - left side and right side, not good and bad - and name the normal side of any account.
  • Use T-accounts (a simple two-sided page for one account) to place both halves of an entry and work out the account's balance.
  • Write a journal entry in the correct format, and build complete entries on your own, including ones that touch more than two accounts.
  • Build a trial balance (a list of every account balance) and explain why the two columns must add up to the same total.
  • Find the errors a trial balance catches - and the ones it hides - then write the entry that fixes them.
  • Work through the whole recording process from first entry to finished trial balance, and connect that trial balance to the financial statements.

The games that teach it — 15 in this chapter

01
Word Ledger — Name That Term
02
Nature of Accounts
03
DEALER Visualizer
04
Double Entry Pro
05
The Balancer
06
Ledger Link
07
Syntax Inspector
08
T-Account Challenge
09
Entry Builder
10
Reverse Engineer
11
Trial Balance Builder
12
The Living Trial Balance
13
Statement Evolution: From Trial Balance to Statements
14
Error Detective
15
Cycle Challenge

Optional extra module Accounting Theory

An optional module on the thinking behind the rules: why accounting exists and what makes its information useful. A separate set of 8 games you can include or leave out. It is not one of the fifteen core chapters and nothing later depends on it.

What a student will be able to do

  • State why financial reporting exists: to give investors, lenders, and other outsiders information they can use to decide.
  • Describe the conceptual framework - the set of connected ideas behind the rules - including the basic assumptions, such as keeping the owner's money separate from the business's money.
  • Name the qualities that make information useful: it must matter to the decision (relevance) and picture reality honestly (faithful representation), and be comparable, checkable, timely, and clear.
  • Judge whether an item is material (big enough to change someone's decision) - a small amount can still be material.
  • Use the formal meaning of each element - asset, liability, equity, revenue, expense - to test a borderline case, such as a contract that is signed but not yet started.
  • Apply the main principles: record at cost, count revenue when the work is done, match expenses to the revenue they help earn, and disclose anything that would change a reader's decision.
  • Explain the cost constraint (report extra information only when it is worth more than it costs to produce), and say who writes the rules and who enforces them.

The games that teach it — 8 in this module

01
Framework HQ — The Big Picture Tour
02
Two Lenses — Does It Matter? Is It True?
03
Pop the Quality
04
Would It Change the Decision?
05
Does It Qualify?
06
Earn It, Match It, Tell It
07
Worth the Trouble?
08
Theory Championship

Chapter 3 Adjusting Entries

What a student will be able to do

  • Explain the difference between accrual accounting (record it when it happens) and cash accounting (record it when the money moves), and work out the profit under each.
  • Adjust for money that moved early: rent and insurance paid in advance, supplies used up, and work a customer has paid for but not yet received - and spread the cost of equipment over its useful life (depreciation).
  • Adjust for money that has not moved yet: wages owed, interest owed, and work finished but not yet billed to the customer.
  • Post the adjustments to the accounts and build an adjusted trial balance, showing that the two columns still match.

The games that teach it — 27 in this chapter

01
Defer or Accrue?
02
Cash vs Accrual Timeline
03
DEALOR Power-Up — New Accounts
04
Adjust or Skip?
05
The Pie Shrinks (Prepaid Visual Explainer)
06
Supplies Closet Count
07
Insurance Burns Down
08
Unearned Revenue Earned
09
Accrued Wages — Days Owed
10
Interest Builds Up
11
Bill Arrives Late
12
Earned but Not Billed
13
Adjusting Entry Builder — Prepaids
14
Adjusting Entry Builder — Unearned to Earned
15
Adjusting Entry Builder — Accruals
16
T-Account Posting — Adjustments Land
17
Source Document — Payroll Register
18
Effect of Omission
19
Find the Wrong Adjustment
20
Reverse Engineer the T-Account
21
Cash vs Accrual Net Income
22
Adjusted Trial Balance Builder
23
From Trial Balance to Income Statement
24
Adjusting Entries Mastery Quiz
25
Name That Adjustment Term
26
Adjusting Entry Builder — Depreciation
27
From Trial Balance to Balance Sheet

Chapter 4 Completing the Accounting Cycle

What a student will be able to do

  • Close the temporary accounts at year-end so revenue, expenses, and dividends start the new year at zero.
  • Prepare a post-closing trial balance that lists only the accounts carried forward into the next year.
  • Build a classified balance sheet that separates short-term items from long-term ones, then compute working capital and the current ratio and say what they tell you.
  • Put the nine steps of the accounting cycle in order, and say which ones happen during the year and which happen at the end.
  • Prepare an income statement from the adjusted trial balance, then follow the profit through to retained earnings and on to the balance sheet.

The games that teach it — 21 in this chapter

01
Closing Cycle Vocab
02
Income Summary Fills Up
03
The 9-Step Cycle Wheel
04
Temp or Perm?
05
Closing Direction Whack-a-Mole
06
1-Year Rule Sorter
07
10-Column Worksheet Anatomy + Completion
08
Build the Closing Entries
09
Income Summary Cascade
10
Build the Post-Closing Trial Balance
11
Build the Classified Balance Sheet
12
Worksheet Error Eater
13
Forgot to Close — Effect Chain
14
Retained Earnings Rollforward
15
Read the Closing Packet
16
Chapter 4 Mastery Quiz
17
Close the Books - Full-Cycle Builder
18
Working Capital & the Current Ratio
19
Build the Income Statement
20
Follow the Number: NI → RE → Balance Sheet

Chapter 5 Merchandising Operations

What a student will be able to do

  • Tell the difference between a business that buys and resells goods and one that sells a service, and explain why only the first one has a cost of goods sold.
  • Record a purchase of goods for resale, including the shipping cost paid by the buyer, goods sent back to the supplier, and a discount for paying early.
  • Read the delivery terms on an invoice and say who owns the goods while they are travelling and who pays the shipping.
  • Record every sale in two steps: the money earned from the customer, and the cost of the goods that left the shelf.
  • Handle customer returns, price reductions given to customers, and discounts for customers who pay early.
  • Build a multi-step income statement that shows net sales, gross profit, operating income, and net income in the right order.
  • Work out the gross profit margin and the profit margin, and say what it means when either one goes up or down.

The games that teach it — 35 in this chapter

01
Icon Memory Match
02
Operating Cycle Diagram-Builder
03
Buyer/Seller Mirror Sort
04
Multi-Step IS Ladder Labeller
05
Pop the Right Term
06
Inventory or Op Expense? Slice
07
Flow of Goods — Perpetual Cycle Tutorial
08
Read the Purchase Invoice
09
Build the Basic Purchase Entry
10
Why Perpetual Credits Inventory (not a Contra)
11
The 2/10 n/30 Discount Window
12
Purchase Return — Read the Debit Memo
13
Watch the Net Purchases Bar Shrink
14
Every Sale = TWO Entries
15
Read the Sales Invoice
16
Two-Entry Sale — Build from the Invoice
17
Sales Return vs Allowance — Side-by-Side
18
The Sales Discount Window
19
Contra-R is Debit-Normal (the carve-out concept)
20
Slice the Contra-Revenues
21
Net Sales Waterfall
22
The Multi-Step Ladder — Watch It Build
23
Stack the Income Statement
24
Build the Multi-Step IS
25
Fix the Merchandising Income Statement
26
Concept Racer — Chapter 5 Review
27
Harveldon and Oswynder Full Cycle
28
Chapter 5 Mastery Quiz
29
Discount-After-Return Waterfall
30
Invoice to Inventory
31
Freight-In Capture
32
FOB & Freight — Whose Cost, Which Account?
33
Income from Operations — The Fourth Subtotal
34
Gross Profit Margin & Profit Margin
35
Gross vs Net — Two Ways to Record the Discount

Optional extra module Special Journals & Subsidiary Ledgers

An optional module on the bookkeeping system a school accounting course teaches: special journals, subsidiary ledgers, and the periodic inventory method. A separate set of 6 games you can include or leave out. It is not one of the fifteen core chapters, and nothing in them changes — Chapters 5 and 6 still teach the perpetual method, and neither method is “wrong”.

What a student will be able to do

  • Tell a general ledger account from a subsidiary ledger account, and name the two subsidiary ledgers: one for vendors (accounts payable) and one for customers (accounts receivable).
  • Say what a special journal is for - a journal that records only one kind of transaction — and choose between the sales, purchases, cash receipts, cash payments and general journals.
  • Record a transaction in the right journal and the right column, telling a special amount column from a general amount column.
  • Prove a subsidiary ledger against its controlling account: prepare a schedule of accounts payable or accounts receivable, check the total, and say what it means when the two disagree.
  • Use the periodic method and tell it apart from the perpetual method — record a purchase to Purchases rather than to Inventory, name the periodic accounts, and work out Cost of Merchandise Sold as beginning inventory plus net purchases minus ending inventory.

The games that teach it — 6 in this module

01
Which Ledger Is It In?
02
Which Journal?
03
Special Column or General?
04
Prove the Vendors
05
Purchases or Inventory?
06
Cost of Merchandise Sold

Chapter 6 Inventory

What a student will be able to do

  • Decide which goods belong to the business at the end of the year, including goods still in transit and goods held on behalf of someone else.
  • Work out the cost of goods sold and the value of goods still on hand using FIFO (first-in, first-out, so the oldest goods are treated as sold first), LIFO (last-in, first-out, so the newest goods are treated as sold first), and weighted average.
  • Explain how each of these methods changes profit when prices are rising and when prices are falling.
  • Report goods at the lower of what they cost and what they can now be sold for, and record the write-down when the value has dropped.
  • Follow a counting or costing mistake through cost of goods sold, gross profit, and net income, and show how it corrects itself the next year.
  • Work out inventory turnover and days in inventory, and say what a higher or lower figure tells you about the business.

The games that teach it — 22 in this chapter

01
Where Does Every Cost Go? (The Goods Funnel)
02
Whose Box Is It? (FOB & Consignment)
03
Close the Count (Year-End Cut-Off)
04
Watch the Costs Flow
05
Build the Cost Layers (Goods Available)
06
FIFO Flow (Oldest Out First)
07
LIFO Flow (Newest Out First)
08
Blend It (Weighted Average)
09
Re-Average After Every Buy (Moving Average)
10
Inflation/Deflation Pop (Method Impact)
11
Two Entries Every Sale
12
Lower Wins
13
Write It Down
14
One Item at a Time (Multi-Item LCNRV)
15
Up the Ladder (Inventory Error Chain)
16
Two Wrongs Cancel (Two-Year Reversal)
17
The Whole Ripple
18
How Fast Does It Move?
19
The Crosswind Sports Quarter
20
Inventory Master Quiz (Final Comprehensive Review)
21
Inventory Word Bank — Name That Term
22
Statement Evolution: Cost of Goods Sold

Chapter 7 Internal Control & Cash

What a student will be able to do

  • Explain what internal control is - the rules and checks a business uses to protect its assets and keep its records honest.
  • Name the three things every fraud needs: a reason, a chance, and an excuse.
  • Match a business situation to the control rule it follows or breaks, such as keeping record-keeping and cash-handling in different hands.
  • Find the weak point in a company's controls and choose the fix for it.
  • Prepare a bank reconciliation that brings the company's own cash record and the bank statement to the same true cash balance.
  • Record journal entries only for the items the company did not yet know about, and leave the bank's own items alone.
  • Run a small petty cash fund: set it up, refill it, and deal with cash that is short or over.
  • Decide whether an item counts as cash, a cash equivalent (a safe investment that turns into cash within 90 days), or neither.

The games that teach it — 21 in this chapter

01
Thief or Forger?
02
Break the Fraud Triangle
03
Name That Control
04
DEALER Check-In — The Cash Crew
05
Anatomy of a Bank Statement
06
Shield or Magnifier?
07
The Seven Labels
08
Which Side Catches Up?
09
The Bank's Side of the Story
10
The Books' Side of the Story
11
Set It and Refill It — The Petty Cash Box
12
Refill With Expenses
13
The 90-Day Gate
14
Two Roads, One True Balance
15
Only the Book Side
16
Stop That Fraud!
17
Reconcile in Reverse
18
The Hidden Thief
19
Prove the Cash
20
Cash Control Championship
21
What Kind of Cash Is This?

Chapter 8 Receivables

What a student will be able to do

  • Tell the difference between an account receivable (ordinary short-term credit given to a customer) and a note receivable (a written promise to pay, usually with interest).
  • Estimate how much customer debt will never be collected, either as a percentage of credit sales or from an aging table that groups debts by how old they are.
  • Record the year-end estimate for bad debts and work out the amount the business really expects to collect.
  • Write off a customer who cannot pay, and show why this does not change profit.
  • Record the two steps needed when a customer who was written off pays after all.
  • Work out interest on a note from the amount lent, the rate, and the time, and record it as it is earned.
  • Record a note that is collected on time, and one that the customer fails to pay on the due date.
  • Work out how many times a year the business collects its debts and how many days each collection takes.

The games that teach it — 22 in this chapter

01
Stamp It — Invoice or Note?
02
DEALER Check-In — The Receivables Crew
03
The Receivables Haircut
04
Anatomy of an Aging Report
05
The Expense Machine
06
Ignore It or Aim For It?
07
Climb to the Target
08
The Write-Off That Changed Nothing
09
The Comeback Customer
10
The Allowance Desk
11
A Slice of Interest
12
The Life of a Note
13
From Note to Entry
14
The Broken Promise
15
How Fast Do We Collect?
16
Same Numbers, Two Answers
17
Below Zero
18
Does It Touch Net Income?
19
The Allowance Life Story
20
Receivables Championship
21
Receivables Word Bank — Name That Term
22
What We Expect to Collect